Monday, 29 November 2010

New SSWG website

Most of the time I would have spent painting or gaming in the last week or so have been taken up by building out the new club website over at SSWG.co.uk.

The front page is basically a simple blog, so keep your eyes out for plenty of updates.
Behind this we have a new forum and gallery.

The gallery is very important as we had an extensive collection of photos on our old club site.
We are building this back up again now, starting with our scenery and modelling sections.

This along with a renovation of the table layout at the club itself will keep me busy right up to the holiday season.

Monday, 8 November 2010

A small update

So its been a busy week on the wargaming front.

Painting

On the painting bench this week we had the remaining figures for the 6 Battalions of French line infantry including all the officers for Regiment, Brigade and Divisional level.
We also started work on the divisional artillery battery. This will be 4 gun models made up of three 8 pounder cannons and a howitzer.

To provide backup to this growing infantry force, I began fitting together a collection of Perry's Heavy Cavalry figures.
Using the Lasalle unit size of 6 bases for a Cuirassier regiment with our base width of 60mm meant 3 figures to a base totalling 18 figures per regiment.
As we are gaming the early stages of the 1809 campaign in Bavaria, I settled on this regiment being the 10eme Cuirassier which was with Davout's III Corps in April.
Once this fine regiment is complete, I will do the second regiment in the brigade, the 11eme Cuirassier.

Aside from the continuing Napoleonic build up a fellow club member and I embarked on a side project for the Great Northern War in 6mm. We took delivery of the Baccus starter box which included armies for the Swedes and Russians, plus bases, buildings and a Polemos rulebook.
My Russians are prepared on sticks ready for undercoating this week.

Gaming

Down at SSWG there was a trial run of Firestorm Armada by Spartan Games. My opponent was fielding his nicely painted Relthoza fleet, while I used a collection of Battlefleet Gothic Imperial ships as a substitute Sorylian fleet.

As we were setting out to learn the rules, we both fielded the recommended starter fleets of 1 Battleship, 3 Cruisers and 6 Frigates.

The action was short and fierce. We both noted how fragile the smaller ships were when hit, but I was able to get 3 Frigates onto the flank of a cruiser squadron and damage one quite effectively.

The game was certainly enjoyable and we will see more of the same this coming Wednesday. If we decide that this is a game for us, then I will no doubt "invest" in some official Sorylian ships as they are just so damn nice looking!

Lastly, I have promised myself that I will take the camera to the club for both the painting and gaming sessions this week.

Sunday, 31 October 2010

SELWG 2010

SELWG 2010 came and went recently at Crystal Palace.

It was just a morning visit for me this time, with no game to display.

Had a good look round the show, picked up some ideas and decided on the next couple of projects.

Here are a link to the shots from the show.

SELWG 2010

Monday, 30 August 2010

Defence of Brest-Litovsk

Here are some shots of our latest weekend game played using Flames of War. The German defence of Brest-Litovsk.

German Defences







The Russian Assault begins







The Germans Counter-attack





The Action Reaches its peak







The whole album is available from the link below:

Defense of Brest-Litovsk

Wednesday, 4 August 2010

Back in Town

It's been a long time since my last post, so apologies for that.

Not a great deal has happened on the wargaming front for me in that time. Too much work and not enough play if I'm honest.

There has been a continued effort on 28mm Napoleonic French, with 6 battalions of Line infantry nearing completion.

Down at SSWG there has been lots of gaming going on, with a 40k fever coming back around.

Hopefully a few new updates will find there way to these pages in the very near future.

S.

Thursday, 25 March 2010

Nelson Confides...

Rum, Sodomy and the Lash.

Not quite in the literal sense, but close as SSWG members delved into the Warhammer Historical rules Trafalgar for a gripping engagement.

Last week, we had a quick refresher of the rules with 3 ships per side. This week we were back, at Quarters and cleared for action.

The Fleets

The Royal Navy has a squadron patrolling the Straight of Gibraltar. Commanded by Rear-Admiral the Rt Hon Earl of Northesk, flying his flag from HMS Bellerophon, this strong squadron consisted of seven 3rd Rate Sail of the Line.
The full order of battle is:

HMS Bellerophon (flag) 74 guns,
HMS Achille, 74 guns,
HMS Africa, 64 guns,
HMS Agamemnon, 64 guns,
HMS Ajax, 74 guns,
HMS Belleisle, 74 guns,
HMS Conqueror, 74 guns

The Franco-Spanish fleet under Vice-Admiral Pierre-Charles Villeneuve is attempting to escape the Mediterranean with 6 Sail of the Line, 4 French and 2 Spanish.
Full order of battle:

Bucentaure (Flag) (French) 80 guns,
Aigle (French) 74 guns,
Algesiras (French) 74 guns,
Argonaute (French) 74 guns,
Argonauta (Spanish) 80 guns,
Bahama (Spanish) 74 guns

The Scenario

The Franco-Spanish fleet is beating into a stiff blow, running through the Straights of Gibraltar when the frigate HMS Euryalus spots their sails. Now informed, Rear-Admiral Carnigie aboard old Billy Ruffian quickly decides to race down upon the enemy before they can clear the Straights.

The Action

With all the ships carrying as much sail as possible, the British fleet ran before the wind finding the Franco-Spanish drawn out in a strange line abreast.
The British themselves were in 3 divisions line astern with HMS Conqueror & HMS Africa to leeward, with HMS Bellerophon & HMS Belleisle in the centre and finally HMS Achille, HMS Ajax and HMS Agamemnon to windward.

Seeing the British closing in fast, Admiral Villeneuve had no choice but to try and break through their line. Signalling a turn to larboard, the four French vessels turned and formed a line of battle showing their guns to the on coming British. This turn also brought them closer to the Spaniards who were some way to leeward and labouring up close to the wind.



The Royal Navy continued to close carrying a press of sail to into action before the Spanish could tack and come up.



Closing into long range, the British furled their courses and brought in their royals. With a flutter of signals the Leeward column turned to larboard, and ran directly towards the oncoming French line. This took them away from the Spanish who would now need to tack through the wind to get up to the action.



The two fleets converged, trading long ranged broadsides. During this crucial time, well aimed broadsides from HMS Bellerophon and HMS Conqueror stunned the Argonaute and Aigle, slacking their fire.
Meanwhile the French fleet fired high in the hope of slowing the British pursuit.
Using this lull in the French fire, both HMS Conqueror and HMS Africa turned in and closed to carronade range.



While these two ships closed in on the French, the British flag had to bear away slightly with a small blaze aboard. HMS Belleisle continued to close in too.
With all this action going on, the two Spaniards tacked. Argonauta's helm came around and she was underway but someway behind the British HMS Africa. Bahama's crew were want of sea legs and she shuddered to a halt, nose onto the wind.

As they continued to pass on opposite tacks, the French tried to close up and continued to fire high, bringing HMS Africa's mizzen mast crashing down on deck!
Captain Pellew of HMS Conqueror had other ideas however, and skillfully wore his ship across the bow of Aigle.



HMS Conqueror discharged a point blank broadside into the side of Algesiras and a terrible raking fire into the bow of Aigle who shuddered as the heavy shot crashed along her whole gundeck, dismounting guns and striking down crew.
This volley was crippling, her guns disabled and crew shattered. Seeing the devastation and with two more British 74's ranging up to rake her stern, Captain Gourrège ordered the Tricolour struck and all remaining hands to the pumps!



Seeing this fine example of seamanship, Captain Digby of HMS Africa too turned across the bow of Algesiras. Seeing this danger, Captain Tourneur took an emergency turn to larboard, and the two men of war crashed together at the bow, running foul of each other and becoming locked. With this the French tossed over grapples and attempted to board.

With all this action ongoing the leading two French ships continued to sail on while the Bahama finally managed to heave to and get under way once more. The most windward British division too was busy, carrying a fine press of sail, they raced to get into action.



The only real action during this lull was the continuation of the mortal struggle between the French 74 Algesiras and the 64 gun HMS Africa. Both ships were hit by other vessels firing support of their own. A second round of boarding attempts when on by the French crew, but finally, the day was won by HMS Africa and her captain took the sword of his opponent, claiming the Frenchman a prize.

As this took place the Spanish Argonauta beat up to engaged the HMS Africa.
With excellent timing, the HMS Achille arrived and poured in an excellent raking broadside, wrecking guns and doing much damage to the crew.



With the British reinforcements now engaged the fate of the Franco-Spanish looked grim. However, fate was kind to them as a sudden squall lashed across the seascape, reducing sight to no more than a hundred or so yards!

Leaving the British to their prizes, Admiral Villeneuve fled back to the road under Algeciras to lick his wounds and refit...

The conclusion

Excellent fun was had by all with cheers and gasps aplenty with critical hits landing everywhere.
Of my two charges, I cannot be happier. Both in the very thick of the action within pistol shot of the enemy

HMS Conqueror in particular showed a wonderfully murderous streak with 3 carronade critical hits, roughing up Bucentuare and then finally crippling poor Aigle. She showed a sturdy side too, and carried her full broadside dice at the end.

HMS Africa as in a relatively good state, the loss of her mizzen apart. Her crew however, were mangled with just one crew point left, she would be unable to take Algesiras off as a prize on her own!

Of the remaining British ships, only the flagship HMS Bellerophon had seen much action, putting out no less than 3 fires aboard!

On the Franco-Spanish side, the Aigle was crippled and the Algesiras de-crewed. The Bucentaure had been roughed up and the Spanish Argonauta fresh to the fight was already half way crippled.

A surprise change of direction from my two ships had left the Spaniards out of the fight and our excellent gun laying meant that in an equal fight there could be one victor.

Great game and more of the same next week!

As always, gallery found at:

Age of Sail

Monday, 15 March 2010

Crushed by all the Kings Men!

Last week (10th March) we continued our Black Powder fetish with a scenario out of the book for the American War of Independence - The Battle of Freeman's Farm. Wikipedia Link Here

The British started with 2 Brigades drawn up in columns of march with only a few light troops thrown ahead, while a third Brigade waited to come on.

The American forces consisted of two units of irregulars, while two Brigades of reinforcements awaited off board.

I was given the roll of Enoch Poor, commanding New Hampshire, New York & Militia battalions on the American left.

The action began with the British advancing strongly down the road on the right and upto the river on the left.
With only two concealed units of light troops currently available to the Americans, no moves were taken, though these two units did open fire on the British pickets posted on the American bank of the stream.



Thanks to some aggressive Generals on the British side (lots of good command rolls), the British advanced swiftly, crossing the stream on the left and over the bridge on their right.
On this flank, a unit of British Grenadiers lead the advance.
This unit caught the Americans unaware and unleashed a devastating volley on the leading battalion of New Hampshire infantry.
This, combined with the inept command and control, lead to the American troops struggling to get into a battle line.



As the Americans struggled to form line of battle from column of march, the British noose continued to tighten around Poor's struggling command (I passed no command checks for the first four turns!)

The tightly disciplined Grenadiers taught the rebels a sharp lesson in soldiering as the 1st New Hampshire's were scatted to the winds.
General Poor however, finally managed to draw up two battalions in line to engage the British, with a third coming up on the right, while a fourth battalion fought to hold the flank against the roving British sharpshooters.



This success was only momentary as the Grenadiers kept up a steady fire, supported now by artillery and once again the American front line broke and ran.



This situation was repeated on the American right, where the brigade of Learned was also driven off by the victorious British.

A crushing defeat, with only a unit of Indians broken on the British side!

More photos from the game here:

American War of Independence

Thursday, 4 March 2010

Black Powder Game Testing

So back from a trip to colonies once again. While I was gone, my colleagues at SSWG began a Jacobite Rebellion game using Black Powder.

I arrived for week two, camera in hand ready to snap the action as it unfolded.

When I arrived, the British looked in a dangerous position. Thin on the left with their right extended across a river and in danger from several large Clans and supporting cavalry and two small units of French regulars.

However, the British Right drove the Scots infantry back in disarray, breaking several Clans. However, the supporting cavalry were routed by a determined Scots charge.
On the left, reinforcements began to filter on, though a large Clan attack was forming in the woods.
As this attack struck home the reserve British brigade was able to shatter the attack and consolidate.

The British were left in control of the field with over half of all the Scots units routed.

The Rules

These were very fun to play, with the command a hoot. At one point the whole British army blundered after a C-in-C "Follow Me" roll of 6+6. This swept the commander from the field along with the calvary regiment he was trying to lead.

Shooting and melee are simple, with straight forward modifiers. No need to refer to the book more than once on those. Morale is quick and often very painful.

Much of the British movement was from initiative due to extremely poor dice, though these same dice save one British battalion with an awesome morale roll when faced by 2 clans and a -6 modifier in melee!
All four players enjoyed the see-saw action, especially when the Scots can remove a unit with just a charge (damn their Terrifying Charge rules)!

Over all a cracking game was had, so more of the same next week!

For some photos of the game, please see the album:

Jacobite Rebellion - 1745

Tuesday, 9 February 2010

New Rules

Last week saw the arrival on my door mat of two crisp new rulebooks.


Black Powder
This was first to arrive through the door thanks to the chaps at Warlord Games. The book is of execellent production quality, with lovely pictures to boot.
For those of you who don't know, these rules are set to cover most of the Horse and Musket period using generic concepts and allowing the players to tweak the unit skills accordingly.

Our SSWG group had a quick game last Wednesday evening using the American Civil War as the setting.
7 Small Union Regiments faced off against 6 Large Confederate Regiments. I dont plan to go into details in this post as I plan to do a full review of the rules set including pictures after a second game this week.
I will say though that the Union barely held onto their left where two regular Regiments were badly mauled. In the centre, the Union artillery and a milita brigade succeded in stopping a second Confederate brigade attack.
Finally on the Union right, two more Union regular Regiments held of a determined attack on their fence line.
All in all a very fun game and as I said, more details to come on these rules.

Lasalle
Second to arrive was this fine looking set of rules. Excellent service from Black Hat Miniatures, so a big recommendation there.
I am a massive fan of the authors (Sam Mustafa) other Napoleonic rules, Grande Armee.
These rules step into a much finer detail level, placing the commander at divisional level.
Again the rules are excellently written and the production quality is high. I plan to do a full review once I have bedded in a few games, but at first read, these are potentially the rules I am searching for to play with our Napoleonic 28mm.
Certainly the Army Builder concept is transferable across to any rules set.